AP WORLD // HEX WEB
Unit 2 · Networks of Exchange · c. 1200 – c. 1450

Hex Web — Hexagonal Thinking

Every Unit 2 idea is a hexagon. Start from the center and branch outward — each hexagon can touch up to six others, so your web can grow in any direction. Wherever two hexagons share an edge, a connection point appears; click it and say how the two ideas are linked. You earn points for every connection you explain — more for writing your reasoning, using different connection types, and building hub ideas that branch three or more ways. There's no single right map: the thinking is in the connections you can defend.

Pick an ideaCLICKa hexagon in the Idea Bank, then click an open slot on the board to place it.
Branch outwardPlace related ideas next to ones already down — branch in any direction. A + appears on every shared edge.
Explain the linkClick a +. Choose one of the 5 connection types and write a sentence defending it to score points.
Rack up points+10 a link, +5 with reasoning, +15 each new type, +20 per hub (3+ links). Hit Review Web to copy your map.

Idea Bank

Tap a hexagon, then tap a slot
0Points
0Links
explained
0Types
used
0Hexes
placed
Goal: 6 links · 3 types
Select an idea from the bank, then click a glowing slot to place it.

Connections

Each link you explain shows up here — click one to edit it. Colors match the connection type.
Hexagonal thinking is an open-ended review routine — there is no single correct arrangement. Content from AP World History: Modern, Unit 2 (c. 1200–c. 1450). A study tool, not an official College Board product.
Connection point
How are these two ideas connected? Pick the best type, then defend it in a sentence.
Your Unit 2 Hex Web
Connections